Showing posts with label narrative. Show all posts
Showing posts with label narrative. Show all posts
Wednesday, 18 February 2015
Work and Power Lab
This lab for a grade 11 physics course encourages students to express their interpretations of a situation involving the physical principles of work and power in both written and numerical formats. This lad could easily be expanded through the inclusion of a writing activity that would ask students to consider the scenario presented in the worksheet's final series of problems and to compose a narrative of the "race" between the two individuals in question that incorporates appropriate terminology and demonstrates student understanding of relevant physical processes.
Sunday, 1 February 2015
Call of Cthulhu Character Creation
Peterson identifies character development as one of the most difficult aspects of narrative construction for student writers, and her views on the matter align with both my observations of student work and my limited experience with creative writing. Developing well-rounded characters who are more than pawns of the plot through realistic dialog, narration that is at once both revealing and subtle, and actions that are justified by previously-established motivations while revealing previously unseen elements of a character is incredibly difficult.
My experience with tabletop role playing games has led me to consider character prior to the development of a plot. The series of steps that players and game masters follow at the outset of a game in some ways seems to mirror the process of character construction in a written narrative, possibly offering students a scaffolding activity for their attempts to create believable and fully-realized characters. A role playing game - Call of Cthulhu, for instance - begins with a shared understanding of setting, principle themes, and the ideas that the author wishes to explore. Firmly set upon this common, solid ground, players develop characters, built around a flexible template that can be expanded or contracted as desired, considering history and attributes. A co-creative process of plot development follows in which players and narrator together construct a story that responds to character-driven choices - assuming that one does not play for a "railroading" GM. This process could be adapted into a classroom context in order to train students in some of the basic techniques of narrative and character development while engaging them in part of a game. The random nature of character generation in a tabletop RPG demands creativity in the formation of personalities, characteristics, and backstories. For instance, how do we account -- historically, physically, and psychologically - for a charisma roll of 4? What does this number translate into for a particular character and how does it affect him or her over the course of his or her life?
With proper guidance, students at a sufficiently advanced level could use games such as Call of Cthulhu in order to gain a better sense of the logical and emotional bases for the characters that they seek to develop for their written narratives.
My experience with tabletop role playing games has led me to consider character prior to the development of a plot. The series of steps that players and game masters follow at the outset of a game in some ways seems to mirror the process of character construction in a written narrative, possibly offering students a scaffolding activity for their attempts to create believable and fully-realized characters. A role playing game - Call of Cthulhu, for instance - begins with a shared understanding of setting, principle themes, and the ideas that the author wishes to explore. Firmly set upon this common, solid ground, players develop characters, built around a flexible template that can be expanded or contracted as desired, considering history and attributes. A co-creative process of plot development follows in which players and narrator together construct a story that responds to character-driven choices - assuming that one does not play for a "railroading" GM. This process could be adapted into a classroom context in order to train students in some of the basic techniques of narrative and character development while engaging them in part of a game. The random nature of character generation in a tabletop RPG demands creativity in the formation of personalities, characteristics, and backstories. For instance, how do we account -- historically, physically, and psychologically - for a charisma roll of 4? What does this number translate into for a particular character and how does it affect him or her over the course of his or her life?
With proper guidance, students at a sufficiently advanced level could use games such as Call of Cthulhu in order to gain a better sense of the logical and emotional bases for the characters that they seek to develop for their written narratives.
Thursday, 22 January 2015
Narrative in the Physics Classroom
David Booth's vision of enhanced literacy in Whatever Happened to Language Arts depends
largely on guiding students to make
connections between literary and historical
narratives and their personal life stories. In some way, all the tales that “we” tell become a
part of “us” both as a collective and as a collection of
individuals. Students must be guided to “[find themselves] in
story,” for“as personal storytellers … we learn from the
stories of others and we take the truths out of these narratives .…
our stories connect us to the others in our lives” (52). In order
to reach students and create lasting, critical readers and thinkers,
we must guide them to relate to, and to internalize, the narratives
that we present to them.
Throughout
my practicum placement in a university preparation grade 11 physics
classroom and a university preparation grade 12 physics classroom, I
attempted to explore the narratives that surround the discovery of
certain fundamental principles of physics on both an individual level
and on the level of the academic discipline itself. The qualitative
and subjective data that I collected through these explorations and
student responses to them suggests that the use of narrative and framing
techniques can connect abstract principles of the discipline to
students' lived experiences, increasing students' immediate
engagement in the classroom as well as their short and long term
retention of information.
In
one specific case, I introduced the concept of kinetic energy and
couched its mathematical derivation in a narrative involving
historical developments of cannons and the technological advances
that improved their design. After having obtained the students'
interest – based on a subjective assessment of their engagement in
the class by monitoring levels of noise or “chatter,”
inappropriate student-student interactions generally, and eye contact
between myself and my students – I introduced an hypothetical
narrative regarding cannon-based warfare. One side in the conflict
had developed cannons that fired cannonballs of twice the mass, and
the other side had developed cannonballs that could be fired with
twice the velocity. As an impartial third party, we were tasked with
determining who would win in such a conflict, all else being equal.
Applying Kinematics, the work-energy theorem, and basic algebraic
manipulations of established formulae, we then found that the latter
group had the advantage.
In
a second example, I then used the definition and formula related to
kinetic energy in order to determine the energy that would be
released by a collision between Earth and an actual Near Earth Object
of a substantial mass, moving at a substantial speed. The value of
energy released was so large that it had no significance in itself,
so I related it to the Tsar bomb, the largest nuclear weapon ever
detonated, by describing the energy released by its explosion –
equivalent to the energy released by an explosion of a block of TNT
approximately 320 m3, or as tall and as wide as the Eiffel
Tower. The energy released by the collision between Earth and the
Near Earth Object was almost five times that which was released by
the Tsar Bomb's nuclear reaction. Several students approached me with
questions regarding this example and tangentially related physics
subjects. Not only had they absorbed the fundamental principles that
I had sought to teach them, they had begun to
make connections between the physics and their experience and
background knowledge. As a
result,
they appeared to enjoy the lesson and were eager participants in the
ensuing problem-solving session and discussions.
The
power of narrative that David Booth identifies can indeed be exploited in subjects other than English. Couching
the principles of physics in narratives or real-life examples drawn
from student experiences not only makes the material more relevant to
them, it also generates engagement and in turn helps to curtail
behavioral problems – an engaged student is less prone to act out.
Given the ease with which Booth's theories related to narrative were
applied in a physics classroom, I am eager for future opportunists to
explore other strategies – that were originally intended for
application in the limited context of an English course – in
diverse and new settings.
Works
Cited
Booth,
David. Whatever Happened to Language Arts? Markham, Ontario:
Pembroke Publishers Limited, 2009. Print.
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